Now showing caused and received damage, which took a long time (sorry about that, it annoys me when I have … More
Category: CastlevaniaRL
CastlevaniaRL Days 7, 8 and 9 OTNA
Pretty deep changes in the works! Active evade has been added (this means you can dodge skeleton bones as long … More
CastlevaniaRL: Day 6 OTNA
Following the results of the February Slashie.net Powerpoll, with CvRL winning with 42.5% of the votes, I decided to tackle … More
CastlevaniaRL: Day 5 OTNA
Following a research for another Java project, I invested some time into bundling a JRE with CvRL. Results seem satisfactory! … More
CastlevaniaRL: Days 3 and 4 OTNA, version 0.61 released
After more than 2 years, a new version of CastlevaniaRL is available! Struggled a bit to make the release, and … More
CastlevaniaRL: Day 2 OTNA
Stayed at work a bit, decided to work on this. Some bugs have been moved to 0.7 (Must change the … More
CastlevaniaRL: Day 1 of the new age
Ok. I was bored and didn’t want to start something in Pixal, so I will give a shot to CvRL, … More
CastlevaniaRL 1.25
New version with several improvements. Thanks to all the playtesters. Hope you enjoy it! Some of the changes * Sleep … More
CastlevaniaRL 1.2
CastlevaniaRL 1.2 has been released! Some time ago thats it 😛 Indeed, an upgraded 1.2a is already available. More info … More
[CastlevaniaRL] Work
Worked in CRL. All UI has been divided into independant components, which will increase stability and make mantainance easier. Message … More