Category: CastlevaniaRL
-
CastlevaniaRL: Day 10 OTNA
Now showing caused and received damage, which took a long time (sorry about that, it annoys me when I have to invest more time in this sort of things that seem so simple in the end product 😛 ) The manual is also much better now, I am linking it…
-
CastlevaniaRL Days 7, 8 and 9 OTNA
Pretty deep changes in the works! Active evade has been added (this means you can dodge skeleton bones as long as you keep moving out of their line of fire (ala MetroidRL)) Added some environmental effects, let’s see how they work… Also, keys a remappeable now. It took much longer…
-
CastlevaniaRL: Day 6 OTNA
Following the results of the February Slashie.net Powerpoll, with CvRL winning with 42.5% of the votes, I decided to tackle the pending tickets, starting from the older ones! – 0000054: [Request for Enhancement] Vampire Renegade power balances – 0000053: [Request for Enhancement] Scale Hand to Hand Combat more strongly -…
-
CastlevaniaRL: Day 5 OTNA
Following a research for another Java project, I invested some time into bundling a JRE with CvRL. Results seem satisfactory! Download the work in progress! There are still some things to polish, since you can’t have saved games in this distribution but at least you dont need to have a…
-
CastlevaniaRL: Days 3 and 4 OTNA, version 0.61 released
After more than 2 years, a new version of CastlevaniaRL is available! Struggled a bit to make the release, and enhanced AI modules. Check out the gameplay videos at Slashie.net youtube channel ( http://www.youtube.com/user/santizap ) GFX Version: http://www.youtube.com/watch?v=viNQLwMWjF0 Console Version: http://www.youtube.com/watch?v=424eE-FQoIE Version schema has changed, previous versions (the 1.x branch)…
-
CastlevaniaRL: Day 2 OTNA
Stayed at work a bit, decided to work on this. Some bugs have been moved to 0.7 (Must change the way I play midi and mp3) – 0000068: [Bug Report] No spellbooks for sale in Petra – closed. – 0000058: [Bug Report] Reduced range with melee weapons using the ‘F’…
-
CastlevaniaRL: Day 1 of the new age
Ok. I was bored and didn’t want to start something in Pixal, so I will give a shot to CvRL, will try to fix all bugs and then release! It’s been more than 2 years (last version was released August 14 2007). And some bugs have just been there, waiting……
-
CastlevaniaRL 1.25
New version with several improvements. Thanks to all the playtesters. Hope you enjoy it! Some of the changes * Sleep interrupted bug is finally gone! * Prelude mode! play like in the old times, fight to your death! * Thrown items and holy flames are now stronger and thus useful…
-
CastlevaniaRL 1.2
CastlevaniaRL 1.2 has been released! Some time ago thats it 😛 Indeed, an upgraded 1.2a is already available. More info and downloads at http://crl.santiagoz.com
-
[CastlevaniaRL] Work
Worked in CRL. All UI has been divided into independant components, which will increase stability and make mantainance easier. Message Area already working properly with [More] prompts (finally..) using TextInformBox component Chatboxes now use components. (TextBox) Merchants, Skill list, Item List and Inventory using components (MenuBox) Monsters and Items on…
