There will be an event in my University soon, I think in 2 – 3 months. I’m thinking on presenting … More
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Some problems here, some problems there…
Yesterday I had some troubles when trying to make “normal” Action mapping from the keyboard using the consoleUI. The game … More
Walk on the Map!
The Regam of Rode, a test game for the RogueDev engine, has reached Walk on the Map stage. It took … More
Strange issues
I’m having a strange issue with keyboard input… the arrow keys are not readed and the KeyTyped method cancels the … More
The Actions, and the Special Actions
Yesterday I worked in the Console UI, everything is going out fine and I finished cleaning all building errors. Now … More
The Actor
Yesterday I created the basic class “Actor”, which shares capabilities of both the Being, Item and MapCell classes in terms … More
New advancements
Mmm…. I continued working in the engine, and discovered a way to allow a UI implementation to execute abstract Actions, … More
Nobody knows how heavy is the burden of genericity
Mmmm…. Up to now I have taking a generic aproach in my project; it has worked fine, but now I … More
Thinking about actions
Well, it was late by the time I got my hands back at the computer…. but I have tought a … More
First Version of the Swing Console System Interface is done
Now the Swing Console System Interface is working; this will allow me to begin testing the game core code seriously. … More