I wasn’t very happy with the result for my first take on the motion picture so I decided to revisit … More
Tag: JavaScript
JavaScript motion picture experiment
While developing Curse of Wallachia, I was assaulted with a great curiosity: Would it be possible to emulate the way … More
Using RiotControl on Project Picker
I’ve updated Project Picker to use riotControl to handle all actions, including moving all model management to store objects. If … More
Project Picker, scratching the surface of riot.js
I was trying to decide what project to work on, so I decided to work on a project which decides … More
New slashie.net website, now powered by ReactJS
The website for my project collection (http://slashie.net) is now powered by ReactJS. I had to learn how to use it … More
ROGUElike ONE
A roguelike based in the ROGUE ONE Star Wars story Play online now! How to play? Your mission is to … More
Ananias Roguelike 1.78 released. Bigger rooms, more animations, keyboard commands and more!
Another awesome update is available! This one was delayed a bit by issues with my main dev macbook laptop, which … More
Enhanced process for hybrid apps
Some months ago I wrote about the pain that it was to create a new build, I’d like to update … More
Ananias 1.77 released – Animations for monsters, portrait mode back
The changelog may look small, but a lot of work went into this one. I decided to jump into it, … More
Professor Slash’s Energy Radar, my own location based monster hunting game
Pokemon Go recaptured the people’s imagination of what could be done in a game mixing reality and virtuality. However, after … More