The source code for OAX6 can now be checked out by campaign backers as defined in their perk level. It … More
Category: OpenArthurianX6
OpenArthurianX6 – Pushing dev for Milestone 1
Still not there but it’s been a lot of work. As I worked towards the goals for Milestone 1 I … More
OpenArthurianX6 – Plans for the first public release
Almost one year ago, I lay down a general plan for the development of the engine, lots of things happened … More
OpenArthurianX6 – More Dev
Projectiles are almost done now! Thrown projectiles rotate and ammo is spent. And we also have “stacks” of ammo now, … More
Tales of the Avatar: The Law of Virtue
It has been over four years since our Lord British’s expedition set forth into the underworld, never to be seen … More
OpenArthurianX6, kicking back dev
I pushed further with the projectiles, “directional” ones (like arrows and crossbow bolts) are working now, and “rotating” ones (like … More
Busy with client work…
That explains the lack of updates on my own projects; the remaining capacity has been invested in OpenArthurianX6 (Ranged attacks) … More
OpenArthurian X6 – Pushing forward, slowly.
Campaign update I worked on the backlog items, finishing the changes so that the player can walk over party members … More
OpenArthurianX6 dev update
Forgot to post here about the latest development of OpenArthurian which actually happened around a month ago 🙂 After that … More
OpenArthurianX6 – Dev news
After all the craze that was 2017 js13k, I went back to my duties with OpenArthurianX6. So far I’ve been … More