I’m Santiago Zapata, better known online as slashie, a Software Engineer and Independent Game Developer and from Medellín, Colombia.

You are in the devlog, a chronological collection of updates on my projects, alongside articles about software and game development. Subscribe to get these directly into your inbox.

Category: Ananias

  • Ananias 1.68 – Monsters assaulting rooms – 2015 ARRP

    Just in time for 2015 AARP… new version is on and is a great game changer! rooms are no longer safe as monsters will now follow you or assault you from other rooms if you make a lot of noise! There’s also a bunch of new spells including panic and…

  • Ananias 1.67 – More stable!

    Two critical crash bugs were introduced on v1.66 due to two new features: Smarter pets which won’t get in your way for ranged attacks, and fish adornments for the underground lagoon. Had to release quicker than expected in order to fix these, sorry about that. Level generation has also been…

  • Ananias 1.66 released – Confusion, Hallucination, Smarter Monsters, back to CocoonJS

    Remember: We have a new crowdfunding campaign to build a lot of features! Please contribute and share! A first batch of gameplay changes, including three new statuses (Confused, Hallucinating and Blind) to give more variety to the game. I have also increased the quantity of healing items, to give you more…

  • Funding campaign for Ananias 2.0

    It’s been above a year since the development of Ananias took off. A lot of work have been put on it and, with the support of the community, we have been able to create a playable game, deploy it on Android and Desktop and we have an iOS version already…

  • Ananias 1.65 released

    At long last, a new version is available! Standard Edition Web Android Desktop (Win / Mac / Linux) Fellowship Edition Android Desktop (Win / Mac / Linux) Versions for GameJolt and IndieGameStand are still pending to be released. Android and iOS versions are now generated directly using Apache Cordova instead…

  • Ananias Comic Con character sketches – scanned

    Some people have request me scans from the sketches made by artists during the latest Comic Con for Ananias, here they are! (Click for semi-full size)

  • Ananias at Comic Con Colombia 2015

    Last weekend I was at Comic Con Colombia 2015. Instead of buying fancy stuff I decided to contribute a tiny bit to the local artists so I had them draw their own renditions of some player classes from the game, here they are! Pretty cool! then last day of the Comic…

  • Ananias 1.64 released, animations, more usability, great stuff!

    The new version is HOT, but first, here’s some… Assorted news! Bad Juju Games, the company behind Desura, has filled for bankrupcy, fired some of their staff and is pretty silent about the future of Desura. Until there are news about it, I’m pulling the fellowship edition off it, and…

  • Interview for IndieGameStand

    I’m shaking the roots of the game! Been working like crazy to make it more user friendly, you’ll notice soon! Meanwhile here’s some interesting news. I had an interview with the guys from IndieGameStand a couple weeks ago. You can watch it at youtube here and here. Topics discussed: Ananias going…

  • Ananias 1.62, published at desura.com

    Assorted news The wiki starts growing! With the strategies and monsters pages building up from user experiences, go there and contribute with your knowledge 🙂 iOS is the next target for release, I already submitted a version but it got rejected, we are pretty close! Steam comes afterwards, I am not…