I’m Santiago Zapata, better known online as slashie, a Software Engineer and Independent Game Developer and from Medellín, Colombia.

You are in the devlog, a chronological collection of updates on my projects, alongside articles about software and game development. Subscribe to get these directly into your inbox.

Category: Roguelikes

  • Ananias introspection: Content Creation and Balance

    This new series of blog posts will be based on /r/roguelikedev FAQ Fridays, a long standing series of discussions where roguelike developers share their techniques and experiences around a single topic. FAQ Fridays Revisited # 6 Content Creation and Balance (original) How do you decide what mobs/items/abilities/terrain/etc to add to your…

  • Ananias on IndieGala’s Hump Day Bundle

    Ananias has been included on IndieGala’s hump day bundle #36 which runs until April 12! If you still don’t have Ananias it’s your chance to get it along with a mix of other nive interesting Indie games you can play on Steam. Click here for more info. Even if you…

  • Ananias2600? – Setting up a simple Atari 2600 dev environment on 2017

    So, I got my retro gaming setup at the office, and a friend suggested if I was porting Ananias to the Atari 2600. I promptly replied I had no time for such thing. But then, the project picker spoke. And the project picker is wise and fair, and we must…

  • The Kramora Times # 6, Ananias at the GDC, version 2.2

    This is the sixth edition of The Kramora Times, you favorite and most reliable source for all Ananias-related information. You can now subscribe to receive this newsletter in your email too! Lots of things have happened so let’s begin! Version 2.2 A new version is available, it comes with important fixes and…

  • Ananias finally released on iOS

    Yesterday I finally managed to push the first iOS version to the AppStore!   It’s been about 2 years since I’ve been promising next version will be it, all because I wanted the first iOS version to be much more complete than the first ones that were available on Android,…

  • The Kramora Times # 5, Ananias 2.1 released and submitted to iOS AppStore

    This is the fifth edition of The Kramora Times, you favorite and more reliable source for all Ananias-related information. You can now subscribe to receive this newsletter in your email too! New Versions! Version 2.0, released last week, didn’t have many gameplay changes since 1.81 was meant to be the final version gameplay wise before…

  • Ananias 2.0 released on Steam

    Ananias is now available on Steam, (v2.0 will soon be deployed to the other channels as well) here’s a summary of the release party that took place yesterday via Slashware’s twitch channel: Contest were announced Fan art – Post your fan art on Steam community Best characters during the party Some…

  • Ananias 1.80 released

    A new title screen has been commissioned and thus a new deadline for the Steam release (2 weeks). Some important changes in this release include: Weapons and armor can be used even if ruined, but they aren’t as effective A first version of the intro is added Guardians are now…

  • Ananias 2016 Downloads

    Here are some rough approximate numbers for the downloads and sales for Ananias on 2016. Storefront Platforms Downloads Sales Earnings itch.io Desktop 5148 73 $333.84 indiegamestand Desktop 204 1 $3.47 gamejolt Desktop 571 0 $0.5 indiedb Desktop 38 0 $0.00 Play Store Android 12,501 288 $691.23 Total 18462 362 $1,029.04…

  • Ananias 1.79 released!

    Worked heavily on the game on December. The biggest changes on this version are: Character Creation: You can now customize your character’s appearance and tweak its starting stats. Hardcore Mode: Is the game too easy for you? this mode bring stronger enemies which will storm you to death! A separate graveyard is available…

  • SPID9 – Metal Gear: The Roguelike

    I will be posting SPIDs (Slashie’s Project Idea Drafts) in the blog, they will be short ideas for games or other projects I may or may not develop into full projects. May be someone will be inspired by them and save me the trouble of developing them. Back in 2008…

  • ROGUElike ONE v2, now with graphics

    A roguelike based in the ROGUE ONE Star Wars story Play online now! Decided to go ahead an add graphics since there was basic support for them already on Rodney. Used Oryx 16bit sci-fi tileset as a start, tweaked it a bit (in particular added the storm troopers). As with…