Category: Roguelikes
-
ROGUElike ONE
A roguelike based in the ROGUE ONE Star Wars story Play online now! How to play? Your mission is to infiltrate Scarif, find the blueprints of the Death Star and beam them to the Rebellion mothership hovering over the planet. Press Enter plus a direction to fire your ranged weapon, press…
-
Ananias Roguelike 1.78 released. Bigger rooms, more animations, keyboard commands and more!
Another awesome update is available! This one was delayed a bit by issues with my main dev macbook laptop, which decided to stop working properly and I haven’t been able to fix completely even after using all the spells I know. At least I now have a legit excuse for not…
-
Enhanced process for hybrid apps
Some months ago I wrote about the pain that it was to create a new build, I’d like to update that with my current setup which is much better tho not still super optimal. I have reduced the manual steps prone to failure as well as the bandwidth cost. The…
-
Ananias 1.77 released – Animations for monsters, portrait mode back
The changelog may look small, but a lot of work went into this one. I decided to jump into it, put on the pixel artist hat and make the animations for monsters myself… the game looks much more alive now! The last version was also a bit too easy, so…
-
The Kramora Times #4 – Ananias 1.76 released
TL;DR – Get the new version from Play Store, itch.io or play online This is the fourth edition of The Kramora Times, you favorite and more reliable source for all Ananias-related information. You can now subscribe to receive this newsletter in your email too! Ananias Version 1.76 released! It’s been over two months since the last release…
-
Roguelike Celebration 2016 San Francisco
Last September 17 the first ever “Roguelike Celebration” was held in San Francisco, California. Over 200 roguelike-likers and developers from all around the world met on a day-long journey to celebrate roguelikes. There were 18 main talks plus some other fun roguelike-related events. They were all recorded and you can find…
-
The Kramora Times #3 – Ananias 1.75 released!
This is the third edition of The Kramora Times, you favorite and more reliable source for all Ananias-related information. You can now subscribe to receive this newsletter in your email too! Ananias Version 1.75 released! It’s been two months since the last release! We are yet one step closer to Steam and…
-
Interview with Glenn Wichman
This weekend I had a chance to share a trip to the Colombian Coffee Area with Glenn Wichman, one of the creators of the original Rogue (along with Michael Toy and Ken Arnold) and a veteran of the video games industry. On Sunday we did this small but hopefully interesting…
-
The Kramora Times # 2 – Ananias 1.74 released
This is the second edition of The Kramora Times, you favorite and more reliable source for all Ananias-related information. Version 1.74 released As usual, lots of changes. Take a look! Standard Edition Any Device via the Official web version Android via Play Store and Amazon App Store Windows/Mac/Linux via itch.io and GameJolt (coming soon to IndieGameStand and IndieDB) Fellowship…
-
A better build and deploy process for hybrid apps?
The current build and deploy process for Ananias takes a lot of time and requires lots of focus and bandwidth. Everything is done manually (and is thus prone to errors). Most of times I just can’t afford to release for all platforms, and I forget to announce thru all channels.…
-
Ananias 1.73 released!
Well, it’s been a long time! This versions comes packed with heaps of bugfixes, UX enhancements and even new features. Getting closer every time to the Steam and iOS release! Standard Edition Any Device (Web) Android (Play Store) Windows/Mac/Linux (itch.io) Fellowship Edition Android (Play Store) iOS (Testflight) Windows/Mac/Linux (itch.io) …
-
Rise of Kramora, 2016 7DRL Victory!
Yay! I managed to finish! many thanks to Giovanny Ramirez (artist for the project) for his outstanding work and commitment to the challenge deadline… The results are much better than I thought they would be! I aimed for a simple game derived from the design of my roguelike in a…
