I’m Santiago Zapata, better known online as slashie, a Software Engineer and Independent Game Developer and from Medellín, Colombia.

You are in the devlog, a chronological collection of updates on my projects, alongside articles about software and game development. Subscribe to get these directly into your inbox.

Category: Roguelikes

  • Rise of Kramora, Day 4 7DRL 2016

    Oh gosh, I did so many things today! I started with a Huge refactor breaking the monolytic Watchface Service into a View and Controller model, in order to be able to send UI update commands from the Game and fire tweens and stuff. I implemented a simple tweening library for Android…

  • Rise of Kramora, day 3 7DRL 2016

    Well, this is getting interesting 🙂 Looking forward to add simple animation, I am creating a simple sprite management engine for Android wear. I refactored the code and also changed the interaction model to be able to handle up to three actions per state. Giovanny has been hard at work…

  • A recap of my 12 7DRLs and some tips

    The 12th annual 7DRL Challenge has begun: with 240+ entries so far it shows again that roguelikes are more alive now than ever… who would have thought an exercise on development habits suggested by Jeff Lait would turn into such an important event for the genre? There were fifteen challengers in…

  • The Kramora Times # 1 – Ananias 1.72 released, plans for the future

    Wow, it’s been almost two months! I was finally able to finish some projects I was working on, and work back on this. This version is still missing the unique active skills per class. I have also been thinking on some other facets I will be working on for the…

  • Ultima Castle Generator: Day 3

    Ok, I must confess I’m a bit obsessed over this. I’m sorry, I can’t help it. Lots of advancements today, here’s a sample of the current results. You can check it out online here Today I created the RoomsGenerator; it takes the high level castle structure as an input from the…

  • Ananias 2015 downloads

    Here are some rough approximate numbers for the downloads and sales for Ananias on 2015. Storefront Platforms Downloads Sales Earnings itch.io Desktop 2,272 36 $169.85 indiegamestand Desktop 157 10 $34.04 gamejolt Desktop 6,074 0 $2.64 indiedb Desktop 12 0 $0.00 Play Store Android 17,213 489 $987.47 Total 25,728 535 $1,194.00

  • Ananias Wear is available!

    Now you can get all sort of cool Ananias stuff! Support the development of the game and spread the word about it 🙂 This first collection is dubbed Heroes of Ananias, and was illustrated by Laura Espinosa. It features characters from all eight player classes in a cute chibi-anime style. You…

  • Ananias 1.71 released

    Happy new year! Won’t be able to work in the game in a while (back to work… yay.) so I decided to release this version. I’m trying to make each release about 20 hours of development. I’ve already laid out the plans to add at least two unique active skills for each…

  • Some stuff coming for Ananias in 2016

    In addition to the Steam and iOS releases of Ananias 2.0, which I hope we’ll be doing on January (or February at most), there’s a couple other nifty stuff coming for Ananias in 2016. Ananias Wear Not to be confused with Ananias for Android Wear, we are going to be selling T-Shirts…

  • Ananias 1.70 released

    It’s been more than 2 months since last version, I’ve been REALLY busy but finally managed to scrap some time. The new version is HOT, read below for details! Play now! Standard Edition Any Device (Web) Android (Play Store, Amazon) PC/Mac/Linux (itch.io, IndieGameStand, GameJolt, IndieDB) Fellowship Edition Android (Play Store) PC/Mac/Linux (itch.io,…

  • Ananias 1.69 – ChibiUI for Mobile!

    At long last, this new version implements huge changes on the UX for mobile devices. It’s now much easier and fun to play, take a look! Standard Edition Web Android Fellowship Edition Android User Experience ChibiUI: A complete new user interface optimized for mobile devices Add random tips on Help screen…

  • Ananias 1.68 – Monsters assaulting rooms – 2015 ARRP

    Just in time for 2015 AARP… new version is on and is a great game changer! rooms are no longer safe as monsters will now follow you or assault you from other rooms if you make a lot of noise! There’s also a bunch of new spells including panic and…