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Slashie's Gamedev Adventures

Category: Events

Ananias at Comic Con Colombia 2015

Last weekend I was at Comic Con Colombia 2015. Instead of buying fancy stuff I decided to contribute a tiny … More

A talk at “Interaction”, a local group of game developers

Yesterday I gave a short talk at a group of local game developers here in Medellin, about HTML5 multiplatform game … More

HTML5, Phaser

Stygian Abyss, 2015 7DRL Challenge, Victory!

Stygian Abyss is a procedurally generated first person action dungeon crawler; survive the legendary Stygian Abyss to find the Codex … More

Stygian Abyss, 2015 7DRL Challenge – Day 3 Report

<Insert whining about life being unfair and being too tired for the 7DRL challenge> Day 3 is over, it may … More

Stygian Abyss, 2015 7DRL Challenge Entry – Day 2 report

7DRL always happens the worst possible time in the year. I’m working together with Exodus Destiny Dragon to create a … More

The Tablet of Ananias – 7DRL Finished!!

VITOLI! I’m pretty content with the results, I hope people find it fun and challenging. The Tablet of Ananias is … More

The Tablet of Ananias – Day 6,5

TAKE A LOOK AT THE PLAYABLE VERSION Day 5 – I couldn’t invest a minute on the project, such is … More

Tales of Pixal: The Light of Lali – Day 4

Playable build here Done: Show message log Adjust viewport for mobile devices Center room map Add, display and pickup items … More

Tales of Pixal: The Light of Lali, Day 3

Day 3 Step by step, looking a bit more like a complete game every time. As usual, playable version here … More

Tales of Pixal: The Light of Lali, day 2

Advancement! Lot’s of infrastructure going behind the scenes. Hero can now move around the rooms and interact with static monsters. … More

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