It has been over four years since our Lord British’s expedition set forth into the underworld, never to be seen … More
Category: OpenArthurianX6
OpenArthurianX6, kicking back dev
I pushed further with the projectiles, “directional” ones (like arrows and crossbow bolts) are working now, and “rotating” ones (like … More
Busy with client work…
That explains the lack of updates on my own projects; the remaining capacity has been invested in OpenArthurianX6 (Ranged attacks) … More
OpenArthurian X6 – Pushing forward, slowly.
Campaign update I worked on the backlog items, finishing the changes so that the player can walk over party members … More
OpenArthurianX6 dev update
Forgot to post here about the latest development of OpenArthurian which actually happened around a month ago π After that … More
OpenArthurianX6 – Dev news
After all the craze that was 2017 js13k, I went back to my duties with OpenArthurianX6. So far I’ve been … More
OpenArthurianX6: Design and Planning
I don’t think there’s a perfect way to approach planning this kind of project, so we’ll shoot for one, then … More
OpenArthurianX6 Campaign Finished
After two months, we managed to raiseΒ $3,236 USD (161% of the initial goal). This will allows us to develop the … More
OpenArthurianX6 – Funded!
Big thanks to all contributors, the project has been funded…. Yay! π I’ve confirmed with Jucarave (a.k.a. Exodus Destiny Dragon), … More
OpenArthurianX6 campaign underway, some advancements
I have been working on OpenArthurianX6 a bit, just to be able to show what kind of a game the … More