SPID3 – Halls of the Clear Creek (DND1 Remake)

I will be posting SPIDs (Slashie’s Project Idea Drafts) in the blog, they will be short ideas for games or other projects I may or may not develop into full projects. May be someone will be inspired by them and save me the trouble of developing them.

Remake Richard Garriott’s DND1 as a classic Ultima game with an overhead tiled view, keeping as much as possible of the original game elements but making it a balanced and fun experience, while at the same time evolving it in a different way than Akalabeth and Ultima 1.

creekMockup

Two years ago, I participated in a contest to recreate the original game so that it could be played in modern computers (as well as introduced into Shroud of the Avatar) the results can be played here

The original DND1 used a teletype as the means of player interaction, it printed the events happening into the world in paper, and the player typed the commands to guide his character through the (deadly) dungeon.

After creating a character (from three possible classes Fighter, Cleric or Wizard) and rolling his stats, the player can buy equipment from the dungeon shop (available items are weapons, armor some utility items as well as food).

Then, once in the dungeon, the player had access to the following commands:

  • Move around: In each of the cardinal directions, after moving the player could fall into traps.
  • Open Door
  • Search for traps and secret doors
  • Switch weapon at hand: i.e. wielding a weapon from inventory
  • Fight: Used when an enemy was next to the player. Combatants would hit each other until missing (savage!)
  • Look around: Since the game didn’t show the surroundings after each action, this would make it print the surroundings as a coded matrix.
  • Save Game
  • Use Magic: Use one of the bought spells
  • Buy Magic: Get access to spells according to player class.
  • Pass
  • Buy HP: Exchange gold for HP.

All these command would be changed as following

  • Move around: Use directional keys instead, moving the player into the map.
  • Open door: Used automatically when moving into a door.
  • Search: ‘S’earch command, would show secret doors and traps.
  • Switch: ‘Z’tats command, allowing wielding weapons and wearing armor.
  • Fight: Moving into monsters or ‘F’iring ranged weapons in a direction.
  • Look Around: No longer needed since the viewport is updated after each action.
  • Save Game: Ctrl+’S’
  • Use Magic: ‘C’ast spell, then the number of the spell, based on the learned Spells
  • Buy Magic: Instead of a command this would be done by talking with the mage shopkeeper (an NPC)
  • Pass: Spacebar
  • Buy HP: Instead of a command this would be done by talking with a trainer (an NPC)

The objective of the game would be the same as in the original: Killing all monsters in a floor and then advancing into the next one (with tougher monsters). There are 8 floors.

A light plot, previous to Ultima 1 and Akalabeth, would be introduced into the game.

Floors would be generated with a layour similar to Ultima 4 SMS dungeons.

Some data from the original:

  • Weapons: SWORD, 2HSWORD, DAGGER, MACE, SPEAR, BOW, ARROWS
  • Armor: LEATHER, CHAIN, PLATE
  • Utility: ROPE, SPIKES, OIL, CROSS, FOOD
  • Enemies: BANDIT, GOBLIN, TROLL, SKELETON, BALRON, OCHRE JELLY, GREY OOZE, GNOME, KOBOLD, MUMMY
  • Cleric Spells: KILL, MISSILE 1, 2 and 3, CURE, FIND TRAPS, WITHSTAND, FIND DOOR
  • Wizard Spells: PUSH, KILL, FIND TRAP, TELEPORT, FIZZLE, MISSILE 1, 2 and 3, FIND DOOR, WALL

 

SPID2 – War of the Crystals

 

I will be posting SPIDs (Slashie’s Project Idea Drafts) in the blog, they will be short ideas for games or other projects I may or may not develop into full projects. May be someone will be inspired by them and save me the trouble of developing them.

A simple RTS in the world of Final Fantasy IV.

Players would choose a kingdom, which determines their starting settlements, units as well as access to special units. The map is randomly generated every time, similar to the FF4 Overworld. Players win by conquering all the castles.

Players starts with 2 workers and a soldier unit, as well as a castle and 2 towns or villages. Units are created in the towns, and consume gold which is obtained by mining caves. Villages create units slower than towns.

Towns and villages cannot be created but they can be conquered.

Basic Units

  • Worker: Mines Gold
  • Soldiers: Attack 2
  • Archers: Attack 1, Range 2
  • Chocobo Riders: Speed 2, Attack 2
  • Knights: Speed 2, Attack 3
  • Ships: Attack 5, Move in the Sea

The Kingdoms

Baron

FF4DSCrestBaron

  • Castle Baron
  • Town of Baron
  • Village of Mist
  • Special Unit: Red Wings Airship: Siege Damage x 2, Flies between towns

Damcyan

FF4DSCrestDamcyan

  • Damcyan Castle
  • Town of Kaipo
  • A village
  • Starts with 4 workers

Fabul

FF4DSCrestFabul

  • Fabul Castle
  • Town of Fabul
  • A village
  • Special Unit: Monks: Attack 3

Mysidia

FF4DSCrestMysidia

  • Tower of Mysidia
  • Two Villages
  • Special Unit: Wizard: Attack 2, Can Heal other units

Troia

FF4DSCrestTroia

  • Castle Troia
  • Town of Troia
  • A Village
  • Special Unit: Epopt Ruler: Increases Attack of surrounding units

Dwarvish Kingdom

FF4DSCrestDwarves

  • Dwarven Castle
  • Town of Agart
  • Town of Tomra
  • Special Unit: Dwarven Miner: Obtains gold more quickly

Eblan

FF4DSCrestEblan.png

  • Castle Eblan
  • Eblan Town
  • A village
  • Special Unit: Ninja: Attack 3, Speed 2. Hides in forests

 

baron

SPID1 – Concordia Tournament

I will be posting SPIDs (Slashie’s Project Idea Drafts) in the blog, they will be short ideas for games or other projects I may or may not develop into full projects. May be someone will be inspired by them and save me the trouble of developing them.

SPID1 – Concordia Tournament

dumeril

A simple 4-players hot-seat death-match game themed on the universe of Ananias, players would pick a class and try to defeat the others in 2D combat (similar to Towerfall). Art will not be pixel art but rather illustrations in chibi style.

Each class would have different features:

  • Paladin: Uses a crossbow as weapon, shoots bolts in a short range. Jumps low, can withstand 3 hits (heavy armor). Can attack with the Holy Sword of Destruction at close range.
  • Hunter: Uses a Magic Longbow as weapon, shoots arrows long range in an arc. Jumps high. Can withstand 2 hits (light armor)
  • Alchemist: Uses the Alchemist Carbine as weapon, shoots acid to a mid range in an arc. Can throw explosive potions.
  • Arcane: Uses a lightning wand as weapon, shoots lighting to a long range in a straight row.

During combat, players can find potions and spells they can use on their advantage.