I’m Santiago Zapata, better known online as slashie, a Software Engineer and Independent Game Developer and from Medellín, Colombia.

You are in the devlog, a chronological collection of updates on my projects, alongside articles about software and game development. Subscribe to get these directly into your inbox.

Stygian Abyss 1.1, Save games, compass, better melee and more!

Published by

on

One week after the 7DRL challenge, I have continued working hard with jucarave on the game!

Play online now! Gameplay vid here

The repo for the continued development is here; this version comes with the following:

The new title screen depicting the avatar
The new title screen depicting the avatar
New class selection
New class selection
Viewport weapons, compass, lowered lava
Viewport weapons, compass, lowered lava
  • Allow Saving and Loading games (using O)
  • Add compass
  • Add weapons on viewport
  • Change melee mechanics
  • Lower water and lava from the floor level
  • Added music tracks to each dungeon level
  • New title screen
  • New select class screen
  • Include 7drl hotfixes (Missing textures)
  • Change item icons and graphics
  • Add new textures for Dragon and Hydra
  • Add Lava Lizard
  • Add features to level
  • Tweaks on pixel font
  • Several tweaks on collisions
  • Lots of infrastructure work

One response to “Stygian Abyss 1.1, Save games, compass, better melee and more!”

  1. […] for the 7 Day Rogue-Like (7DRL) challenge. Version 1.1, which was released about ten days ago, introduced a number of changes to the game over and above what’s in the original 7DRL […]

Leave a Reply

Discover more from Slashie's Gamedev Adventures

Subscribe now to keep reading and get access to the full archive.

Continue reading