Emerald Woods – Buildermore [0.3.0]

A new version of Emerald Woods, the chill no-combat solo farming, building, and exploration roguelike where you can die, is now available!

Play for free for now (online/windows) at https://slash.itch.io/emerald-woods, we are still in an “Earlier Access” phase, so let us know any suggestions you have in the discord!

First off, I’d like to take a moment to thank the Early Supporters that have contributed to the development of the game. Your names can now be found in a document generated randomly in the Genco stations. If you want to join them, you can still become an Early Supporter!

The starting cabin has been destroyed. You’ll now have to build your own if you plan to live for a long time in these woods.

Added containers where you can drop and fetch back items; you can examine them, craft them, and carry them around (as long as their contents are not too heavy). You can even use the items inside the containers without having to take them out.

Talking about containers, there’s also now a backpack which is the one you carried with you in your adventure to the woods. Inside it, there’s…. a laptop? what is it going to be used for? you will find out soon!

Another BIG change is the addition of the Crafting and Building modes, replacing the [I]magine and the [M]ake commands. Pressing ESC will now take you to Crafting mode, where you can select what you want to craft or build, with all the plans split into different categories for ease of selection. Once you select a plan, pressing Tab will take you to Building mode, where you can easily lay down blocks to create fences, walls, and flooring.

Cooking works in a similar way except you have to stay next to the cooking place in order to cook. Recipes have been categorized by the preparation they require.

Some recipes using generic ingredients have been added; for example, you will now be able to prepare fried eggs with any kind of egg (A frying pan tool was added for these). This will allow us to extend the cooking mode for future versions.

The “smart action” that you can select using “Ctrl” has been improved a lot so it responds to more contexts; for instance, it will drop a container on top of a cooking place if you have it selected and are in front of the cooking place, else it will go into cooking mode.

Along with all these changes big and small, the onboarding has been revamped, including blocking steps prompting you to press any key to continue, and many more triggers for auto-advancing via game actions. Picking up tools for the first time will now inform the player what they are used for.

You can now mine flintstone from caverns, more minerals will eventually be added.

You will now obtain seeds from fruits when eating them, you can also mash them to extract the seeds and the pulp which may be needed for some recipes. This also means they are mango trees now.

Did you know that mango was added to the game because it’s the favorite fruit of my friend Captain Mango, a.k.a. Glenn Wichman, one of the developers of rogue?

Small visual tweaks included improving how vertical window walls are rendered, and changing the color of brick walls for more contrast.

There were many small tweaks in values:

  • Decrease stamina cost of chopping action by 25%
  • Increase daily recoverable stamina from 330 to 500
  • Increase max HP of rock tiles
  • Reduce HP variance to Max-2 to Max instead of 1 to Max for rock tiles
  • Add HP attribute to plants instead of fixed 10, make shrubs and sprouts much weaker than full trees

More assorted fixes/changes

  • Eating a raw egg can make the player sick
  • Prevent generating animals in enclosed spaces/fences
  • Persist sound volume preferences
  • Allow crafting stove
  • Fix player object serialization config to correctly restore memory

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